CnCNet

Your source for classic online C&C action

Welcome to the new CnCNet website!

CnCNet is a small tool that allows you to easily play the C&C classics (Command & Conquer, Red Alert, Tiberian Sun and Red Alert 2 even with their expansion packs) online with other people

CnCNet requires no registration. The only thing you have to do is drop a few files into your game folder, start CnCNet and join a network game!

Alone in the lobby? Check out our statistics to see when people are online and what do they play! Want to know where CnCNet is heading next? Check out our TODO.


Top Donators

  1. Delphi $200
  2. ??? $93
  3. High~ $50
  4. Shilor $37
  5. ANT $35
  6. killa57 $25
  7. ehy $20
  8. Mr_Killt $20
  9. Bittah $20
  10. akka_agk $18

Put your money where your game is, Commander!

We will always keep CnCNet free to play and the source available to anyone interested. However, running CnCNet's site and server cost some money. You can help the project by donating. Your liver will be safe with us, don't worry.

How are the donations used? Check out our account balance.

Note: if you want to be named in the top donations list, drop a line here to claim your prize!


Thank you for the donations! US server maintenance TODAY

December 01, 2011, 09:53:48 AM by hifi | Comments

Hi all!

Thank you all for your generous donations, we have enough money to run for a good while now (including C&C Comm!) so the acute money shortage is sorted now and we can guarantee a good service.

Though, our US server host notified me (a good while back) about a server maintenance they are going to do today and it will affect all players connecting to the US server. I'll quote the email I was sent:

Quote
We will begin shutting down all servers gracefully at 9:30PM CST, Thursday, December 1st. We will begin on the physical service maintenance at 10PM CST, Thusday, December 1st and expect the outage to only last a few minutes as our engineers work on the phsyical device. We are planning from 9:30 CST to 12AM CST for the maintenance window to allow for unexpected issues.

Sorry for the late info, I totally forgot it was 1st and not 4th.


CnCNet 3.2 released

November 23, 2011, 02:34:07 PM by hifi | Comments

Time for yet another release!

3.1b has the following client updates:
 * Allow setting the timeout in .ini (cncnet.exe)
 * Pack the dll to cncnet.exe so it can extract the dll when you run it (cncnet.exe)
 * Add -CFG option to force cncnet.exe to configuration only, hitting [ Ok ] will exit in that mode. (cncnet.exe)
 * Fix custom exe mod support by skipping game check when .ini already has an executable set. (cncnet.exe)
 * Add automatic updater so updating is easier (cncnet.exe)
 * Fix saving direct ip opponent host, it saved the dedi host instead (cncnet.exe)

So from today forward, if everything goes well the client will automagically update on launch if an update is found. cncnet.dll is included in the exe so it will not be distributed separately anymore.

Updating your client is not required, 3.1a is fully compatible.

EDIT: I should've named the release 3.2 from the beginning as it clearly started a new era of automatic updates. The latest client is now 3.2 and will keep updating...


We had almost 40 players connected! Where would you want to see CnCNet next?

November 20, 2011, 08:44:20 AM by hifi | Comments

Holy crap, we are surprisingly popular!

Our all-time high is now 38 connected players which we hit very early today. This also seems to be the first time we've had full 24 hours with players connected!

As we get more popular, more people will come from areas that are not close to UK or live in the US. This means latency to the dedicated server increases and might render the game unplayable for local games. The donations will help us expand to new areas with faster local servers, just tell us where you would want to see a new CnCNet dedicated server hosted if we get enough players and funding for it.


A new server located in Chicago, US! Server linking!

November 14, 2011, 11:46:00 AM by hifi | Comments

Fellow Commanders, CnCNet has taken one big step forward today!

Some history first. After we got those first donations (big thanks to ehy and killa57) I thought we could start playing around with a US based server as we have increasing amount of players from there. Testing was successfull speed-wise and we now have a full month contract for it.

The problem was that the US players are separated from the main UK one so it split the scene for one night. This left us with the decision if we should go forward with splitting CnCNet or not. In the end no decision was made and it was just left at that.

Today, when riding a bus to work I got the awesome idea of linking the servers. What that means is that the servers send necessary data to each other about the players on both sides. This has the additional benefit of US<->EU optimization as it cuts down the traffic going over the atlantic when there are more than one player on each side. I'm not going to the technical details but that is how...


Statistics

November 10, 2011, 11:16:08 AM by hifi | Comments

We now also have a nice statistics page that shows a 24 hour graph from online players at CnCNet broken down by game.

http://cncnet.org/statistics

The online list at the top now updates automagically while you view a page, no need to hit F5 anymore. Also added DTA to the list for the upcoming release!