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TO SEE THE LATEST FEATURED VIDEOS OF TIBERIAN DAWN REDUX CLICK HERE



C&C Tiberian Dawn Redux Lead Developer Interviewed by CnC SAGA
While Mod progress has been slow due to having real life demand more and more of our attention, the C&C Tiberian Dawn Redux Lead Developer sgtmyers88 was interviewed by AnNo1935 for the German C&C Websites CnCSaga.de, CnCHQ.de, & CnC-Inside.de. The published interview is posted HERE (note that it is translated into German) These wonderful Mod fans of the C&C Community have helped with keeping the spirit of this Mod alive!

2010 C&C Tiberian Dawn Redux Logo

HERE IS THE ORIGINAL INTERVIEW:
AnNo1935 wrote: Hey, please tell us something about yourself (yourselves)!
sgtmyers88: I am Joshua Myers from Tulsa, Oklahoma USA. I am 21 years old. I currently work full time as a meat market co-manager at a large retail store chain. I have been trying to work out plans to go back to school at a local community college with possibly pursuing graphic design & animation and/or computer programming. I have been playing C&C games for 13 years and if you can guess it, you can bet my first C&C game was of course C&C 1 (Tiberian Dawn). I was new to RTS games at the time and it took me a while to warm up to this new style of gaming. Once I figured out the system, I became... err shall I say... "addicted".

The rest is history as I have followed the C&C Series all the way up to C&C 4.

I had also started my modding career through the C&C Red Alert 1 Map Editor making user made Skirmish/Multiplayer maps for a few years. I had also become addicted to Starcraft during this time and quickly picked up on its Campaign Map Editor as I managed to complete several maps and singleplayer missions with two whole ten mission campaigns of my own design. Then, once I got C&C Generals and its Zero Hour Expansion Pack shortly after their releases, I definitely became interested in the Worldbuilder almost immediately. Knowing that the missions and the in-game cinematics were all done and made available through the maps themselves, I was given access to a wealth of information and assets that allowed me to make several singleplayer missions and over 30 detailed Skirmish/Multiplayer Maps. As I later figured out how to extract the surprisingly simplistic .ini code files and the texture files, I began to edit and experiment with them. I had eventually made a mini mod that was called Realistic Weapon Mod where I had also used some public assets which proved to help me get familiar with the SAGE Engine of C&C Generals Zero Hour and all the modding possibilities that could come from it. Assets from this Mod would serve as my base platform for all the things I had always wanted to do. I would use my extensive mapping and scripting skills to totally recreate that one C&C game that I had fell in love with so many years ago... the original Command & Conquer and place it in the 3D Game Engine of what was the latest game at the time which had also become my new favorite, C&C Generals Zero Hour. I knew that there was one thing many C&C Generals Mods did not have which was a dynamic singleplayer campaign mode. With the extensive knowledge I had acquired with scripting and map making and the straightforward design of the missions in the original Command & Conquer, I felt it would be a great idea to attempt to use my skills to recreate the missions using authentic assets to complete the feeling of replaying the original Command & Conquer as if Westwood Studios had rebuilt it on a 3D game engine 10 years later. As I learned 3D modeling, skinning, and animation from a buddy named Carnage17 that I knew from ModDB, the progress and possibility for the Mod project as I had originally envisioned soon became a reality, but yet this project would later exceeded my expectations totally as the months and years went by.

As for my hobbies and interests outside of Command & Conquer, I am a huge Star Trek fan as I grew up on it as well. I am also an avid military history and paintball junkie. While I was rejected from the
armed services for "Medical Liabilities" I have often considered getting that ruling disputed as I had spent 12 years of my life preparing for that career. However, I often participate in paintball events and war reenactments to honor our veterans and servicemen and to make use of my skills and knowledge as I even participate in the worlds largest paintball game that is a World War Two Reenactment called Oklahoma D-Day in Wyandotte, Oklahoma USA. I usually make personal documentary videos of these events and you can view them at my YouTube Channel where you
can also find many of my videos from the C&C Tiberian Dawn Redux Mod.

AnNo1935 wrote: Please tell us something about your Mods! How did you get the idea to make this Mod? How did it all start?
sgtmyers88: As you already know, I am the creator and lead developer of the C&C Tiberian Dawn Redux Mod which is a recreation of the original Command & Conquer that was made over a decade ago that launched the whole C&C game franchise! We are using EA's Strategy Action Game Engine (SAGE) from C&C Generals Zero Hour. In the Mod we have successfully recreated all of the original units and themes with several new additions and innovations. We have also successfully recreated 18 of the story campaign missions with incredible detail, currently there are 9 missions available for both GDI and Nod and we are still working on recreating the rest of the missions featured in the original game along with a few new missions of our own design. However, I have been placing mission development on a lower priority until the Mod's visual appearance and gameplay meets the quality standards that coincide with what my vision has been for the completed project. (e.g. debugging various in-game assets) Please visit our C&C Comm Center Website and register at the Forums for additional details in regards to the ongoing progress with developing C&C Tiberian Dawn Redux. We would love to have our fans join the discussion as everyone loves to tell war stories about their experiences playing C&C Tiberian Dawn Redux! In case all of you were wondering about how and when this project idea started, I will come out and say that along with the details mentioned in my background story above, this Mod was somewhat inspired and launched by the rumors of C&C 3 Tiberium Wars being officially under development, but in all truth it was mostly inspired by C&C The First Decade and of course, the 10th Anniversary of the Original Command & Conquer which was released back on August, 31st 1995!

Here is our Mod Release Trailer for Mod Version 1.3 that was launched at Christmas back in 2009:

Check out the latest Mod Release today!

C&C Tiberian Dawn Redux Version 1.3 ModDB Download Link


AnNo1935 wrote: What makes your Mod so special? What is the difference to other Mods?
sgtmyers88: There are still some very innovative and unique features to this Mod that continues to establish new levels of possibility for the 8 year old Zero Hour SAGE Engine and for the C&C Generals Zero Hour Modding Community. This is due to the fact that we have successfully managed to recreate some of the singleplayer missions from the original Command & Conquer in a level of detail that has left many players leaving me messages about how much they were totally stunned about the atmosphere and accuracy of the details implemented in both visual layout and with the scripting of each and every map and mission included in the Mod. Shortly after C&C Tiberian Dawn Redux was announced and a v1.1 Public Beta was launched, I had made a bold announcement to begin working on two Sub-Factions that would tell the background story between GDI and Nod after the First Tiberian War ended that would eventually lead up to the events known in C&C Tiberian Sun. During this time, I had also received assistance from Blbpaws who leads the development of C&C All Stars and now the C&C 3 The Forgotten Mod. If you may remember, C&C All Stars rocked the C&C Community with their unique idea to bring all the factions from previous C&C games into one Mod along with creating the first ever known Construction Yard System to compete against the Dozer System that dominates the C&C Generals base building format. With their permission and credit, that same Construction Yard system was improved and successfully implemented into C&C Tiberian Dawn Redux v1.2 along with keeping the MCV Dozer System intact as a secondary option or for using as a base expansion unit like the Surveyors are used in C&C 3.

Last year, I had began to study a book for 3D art and programming for video games while I had also established contact with some friends from China who have been working on some advanced modification projects Take One's Courage in Both Hands and Modern Wars for C&C Generals Zero
Hour that have transformed the graphics and atmosphere for the game into something that more closely resembles C&C 3 Tiberium Wars. With some assistance from the book and with the insight provided by these two developers, I managed to transform the appearance and atmosphere of
C&C Tiberian Dawn Redux to where it could hold its own with C&C 3 Tiberium Wars and its associated Mods. Accomplishing this had brought the Mod well beyond my original vision and expectations, especially knowing that I was using the outdated C&C Generals Zero Hour SAGE
Engine. This is when I had invented my quote: "You can indeed teach an old game engine new tricks!"

AnNo1935 wrote: How long did the development take? How long will it take until it’s released?

sgtmyers88: If you count all the previous work that I have done, then you could say that C&C Tiberian Dawn Redux was nearly 10 years in the making! But the truth is that C&C Tiberian Dawn Redux has been in an actual state of development since May 2007 which makes it 3 years old!

AnNo1935 wrote: Will the AI be able to handle this Mod? Will there be any problems?
sgtmyers88: I have managed to script out the singleplayer missions in a incredible level of detail to make them as accurate as possible to the ones seen in the original Command & Conquer. I have also spent many long hours building and enhancing the Skirmish AI. While there have been some issues with certian AI players on certain maps not working to full capacity, I have managed to make a decent enough Skirmish AI to leave players surprised in a few instances. You may actually find your most interesting battle experiences with the Skirmish AI through the Easy or Medium Skirmish AI. While we have had some issues in the latest release with the Hard Skirmish AI not functioning properly, I am steadily working hard to get these issues resolved for the upcoming patch version 1.31 with some visual changes and fixes are also being included.

AnNo1935 wrote: Do you have any future plans for your Mods or your real life? What’s about to be next?
sgtmyers88: I do intend to do my best to make sure the Mod gets completed even if it takes 5 or 10 more years. I will not suspend development unless my life responsibilities are too great or if my health is at risk. In other words, for as far as I am concerned... this Mod will live on until it is completed! As for my real life situation, I will hopefully be getting into college soon for some graphic design & animation and/or computer programming studies, and perhaps, (if I am fortunate enough) I could possibly make my own computer graphics and game development studio one day!

AnNo1935 wrote: How important is the community for you?
sgtmyers88:First of all, I know there are several previous Mods that have been themed with recreating the elements of the original Command & Conquer. It has never been my intention or desire to compete with the other projects. I deeply respect and admire all the other talented and hard working Mod Development Teams that are out there! I know some of the projects had died or were in a long state of suspended development causing the Development Teams to break up. It is quite unfortunate as I know and understand that these developers are usually not commercial companies, but individual fans such as myself and that their personal lives get in the way as I face that issue all the time myself. I know life can get in the way, but yet I felt it should be my responsibility to try to do what the others were unable to do. I must strongly admit that while I have assembled much of the C&C Tiberian Dawn Redux Mod by myself, I cannot take all the credit as many of its assets were indeed donated or borrowed for using as placeholders or were even modified for permanent in-game assets from over 20 other C&C fans and Modders from all around the C&C Community. Some of us began to keep in contact to share assets and information and it resulted in us creating a Development Group with the creation of our current Mod Website to complement the ModDB profile that I had started the Mod out on in 2008. I have taken great passion towards getting this Mod to where it is today as to where it could be something that would be comparable to an actual standalone game that was made by an actual Game Development Company like Westwood Studios or Electronic Arts. I had always strived for this project to be an open door community project and so this Mod has gained an unofficial slogan "The original Command & Conquer recreated and updated completely by the Fans, for the Fans!" because of this unique approach I have chosen. It is in my opinion that the success with any of these Mods seen on the internet depends on dedicated and passionate individuals and full community participation and support! That is also another reason why I have taken this unique approach with developing C&C Tiberian Dawn Redux, because I refuse to let this Mod fail and be forgotten like so many other potentially epic Mods that have come and gone in the C&C Community!

As for the commercial developers who interact with the community, I first wish to say that I do feel that the commercial game developers have taken a good step in the right direction by involving their fans in the gaming communities to help with interacting with current games and also with the developers of the games that are still under development. However, I just hope and wish developers will listen more to the fans who are also their paying customers who do have Rights! The game development companies should always provide a product (in this case a game) that is of acceptable quality and stability right out of the box! Do not rush a game's development and then have to release 5 or 10 patches afterward! Loyal fans will be glad to wait for an excellent game that they know will be of excellent performance and quality right out of the box... even if it takes 5 or 10 years of waiting for it to be completed!

AnNo1935 wrote: What do you think about the situation now after the release of CnC 4?
sgtmyers88: I will speak what I think for I do not believe in political correctness as I could rant and rave about this for hours, I have played the C&C 4 Beta and seen the final in-game FMV's on YouTube. I will just have to summarize and say that while C&C 4 Tiberian Twilight sounds good in the name. I am afraid that C&C 4 does not live up to compare with any of its predecessors at all. The radical changes to the game design and the addition of the C&C Red Alert 3 cartoon styled graphics that make everything look like toys is a real turn off to me as it does not fit the apocalyptic atmosphere that "Tiberian Twilight" was supposed to depict. And the FMV's from what I have seen are ridiculous in their story and were cheaply designed and conducted. I also feel that the radical experimentation and changes was quite inappropriate for EA to conduct on a major C&C title that is supposed to be the conclusion of the Tiberian C&C Saga. I believe EA should have done their experimenting with adding the pop caps, no harvesting, and the crawler system for another expansion pack or for launching another C&C game series in an alternate universe as they had done with launching the C&C Generals games, not for a game with a such a high profile as C&C 4 Tiberian Twilight which is also the conclusion to the original C&C series of all things! This final game in the Tiberian Series does not do us justice AT ALL! I am open to changes and for something new, but too much change is not always good in these situations, there is a saying, "If it ain't broke... don't fix it!"

But the issues that burn me the most is how EA is now forcing players to submit to adding DRM's into their PC's Hard Drive's such as in C&C Red Alert 3 or the "Always Online" feature in C&C 4 that persists even during the singleplayer campaign mode that should naturally not require players to connect to the internet! I have boycotted C&C 4 because of it! And what is the true reasoning behind removing LAN gameplay? Whats is the big deal that left EA resorting to do that? Its blasphemy I tell ya!

Yes, I know piracy is a growing issue, but I am sorry to say that it is here to stay. Just as we cannot totally catch and control thieves all around in the physical world, the same goes for online piracy. I do not encourage or support piracy, nor do I dismiss it as a concerning issue in our society, it is just that I feel that the current methods being used to deter piracy is a very wrong direction to take for the gaming industry as it is discouraging hardcore fans and casual gamers alike who are usually honest paying individuals of the products (games) in question. That is like a store clerk holding a gun to each and every customer who enters the store because of fear that the customer may actually be there to rob the store! The only real solution is to destroy the internet if they truly wish to stop online piracy, but of course, that is not a reasonable measure to take as you would be destroying everything else that is irrelevant to this concerning issue. The same goes with thieves in our physical world, we would have to destroy the human race because each of us is capable of being a thief, what decides whether we are or not is a matter of our own ability to honor moral values and self control!

This is of course all expressed in my personal opinion. Whether or not other individuals will agree with me on these issues is fine, I will of course, have to respect others perspectives. If you wish, you may view my Blog on ModDB regarding my entire feelings about EA, C&C4, and the rise of these controlling game DRM's and "Always Online" requirements HERE. I have not bought a single PC Game in almost a year because of the increased usage of such "anti piracy" devices and gimmicks that are being embedded in the copies of the games that I BOUGHT and OWN!

AnNo1935 wrote: What do you think about the support of EA and the Community?

sgtmyers88: I think I mostly summarized this in my two previous answers. And I do hope EA will realize their mistakes and make a changes for the better to support and honor their customers! The customer is always right! Without them, you have no business! I hope all the other commercial video game developers will heed this warning as well!

AnNo1935 wrote: Is there anything you want to tell the community?

sgtmyers88: Go for your dreams and ambitions and never give up! We the passionate fans of Command & Conquer is what keeps the spirit of this amazing game series running strong and how it has done so for 15 years and counting!

AnNo1935 wrote: How many releases are planned for Tiberian Dawn Redux? Will there be the
next release with a preview of Tiberian Sun Redux?

sgtmyers88: I know many fans are anticipating the completion of these incredible Mods and I am humbled by this. However, I cannot say anything about any future releases right now, all I can say is: "When it's done."

However, you can check out our latest Screenshots along with the Latest Mod Video which provides a brief demonstration of the completed updates along with some useful battlefield tactics.

LATEST SCREENSHOTS:
Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Updated Nod Mission 05 Screenshot Updated GDI Mission 05 Screenshot Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots

TIBERIAN DAWN REDUX v1.31 TUTORIAL VIDEO:

C&C FANS UNITE!

Sincerely,
-Joshua Myers (sgtmyers88)
sgtmyers88 on Thursday 08 July 2010 - 17:10:46
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C&C Tiberian Dawn Redux Patch 1.31 is in progress is in progress with another breakthrough!
After successfully making the much anticipated release of C&C Tiberian Dawn Redux v1.3, the C&C Tiberian Dawn Redux Development Team has heard your questions and concerns about the Mod and is trying their best to make the important patch 1.31 for all of you as soon as possible! The latest improvement also includes important fixes to the Skirmish AI while new specular and diffuse lighting effects are now enabled to render on the in-game models themselves!



If you have not downloaded and played C&C Tiberian Dawn Redux v1.3 the link is now available HERE



Check out our latest demo video and screenshots below:


LATEST VIDEO:



While I have been working on some model skinning concerns, (that many of you have made mentioning about) I was also experimenting with enabling the Mod's W3D Models with Diffuse and Specular lighting effects in a similar fashion that the models in the newer SAGE C&C games (e.g. C&C 3) use. This was achieved by purely using the C&C Renegade's Gmax plugin RenX and the W3D Viewer tool which is used primarily for editing and creating C&C Renegade & C&C Generals in-game models that usually do not often use such advanced features in-game. But this should no longer be the case with this update that is underway.



Another concern expressed to us has been with the new Skirmish AI causing some Lag and/or not working at all on many maps, this issue is being extensively worked on and tested out further with many issues being resolved already. While doing this, we are also working on optimizing the special effects that are new to this Mod.


LATEST SCREENSHOTS:

Fixed Lazy AI and some Model and Texture issues Fixed Lazy AI and some Model and Texture issues Fixed Lazy AI and some Model and Texture issues Fixed Lazy AI and some Model and Texture issues Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots


Here you can see in these new screenshots, fully operational AI bases on Hard settings (around 10 minutes into a game) EVERYTHING YOU SEE HERE IS FROM THE IMPROVED AI! I did go through the AI scripts and through several suspected maps that have been known to be problematic with this bug and it appears that I have resolved the problems for most of the suspected maps. I also have managed to take some time to fix and update some terrain and texture issues along with a couple model revisions.



CURRENT PATCH UPDATES:

1.) Several new terrain textures that replace more of the old Generals terrain textures.

2.) Reworked the Chinook Transport Helicopters thus removing the texture error that was on top.

3.) All new concrete textures that I have made myself for the building floor tiles.

4.) Changed the Tiberium Refinery arrow floor lights.

5.) Added "color" to the new environmental fog effect that does change on a per map basis depending on the terrain and climate.


Mod of the Year AwardsWe wish to conclude with a big THANK YOU to everyone who has continued to support us in our steady development of this project. Because of your support and votes, C&C Tiberian Dawn Redux has made it into the Top 100 Mods on ModDB! The final phase of voting is almost over! If you wish to vote for us in the final stages of the voting period please do so now by clicking HERE and look for us under the category of Top 100 Best Released Mods of 2009 in C&C Generals Zero Hour!


Please feel free to visit our ModDB Profile and our Forums to join the discussion and post your questions, comments, or concerns as we would love to hear from you!




PEACE THROUGH POWER!


2010 sgtmyers88 & The C&C Tiberian Dawn Redux Development Team

sgtmyers88 on Tuesday 19 January 2010 - 11:58:04
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Command & Conquer Tiberian Dawn Redux Mod Version 1.3 is now released!
It has been over a year since Command & Conquer Tiberian Dawn Redux released a major Mod Update to the public. But now the much anticipated release of Mod Version 1.3 of C&C Tiberian Dawn Redux is finally here!

CHECK OUT THE 2009 MOD RELEASE TRAILER! WHAT YOU SEE IS WHAT YOU GET!








MOD INTRODUCTION:


The Global Defense Initiative (desktop wallpaper) The Brotherhood of Nod (desktop wallpaper)


This Mod has the complete GDI and Nod factions available including two subfactions. GDI's Task Force Talon and the Nod Black Hand. The Mod also utilizes the Classic Construction Yard build system. If that was not enough, there are 18 Singleplayer Missions and over 120 Skirmish/Multiplayer maps which include your favorites featured in C&C Generals Zero Hour that have been modified to work in the Mod!


If you are new to this Mod or have never played the original Command & Conquer CLICK HERE to view the C&C Game of this Mod's namesake!



Remember the original Command & Conquer? Remember all the units,
characters and themes from the game? Remember the gritty feeling
of RTS Warfare? Remember Tiberium?

Well, that classic game from the early 90's that spawned over a dozen titles
and revolutionized the RTS Gaming World has been reincarnated in the advanced
3D RTS World of the C&C Generals SAGE 3D Game Engine and looks better than ever!

All the classic units and themes are back, the original videos and music are all here too.
As a special bonus, several of the GDI and Nod missions have been recreated in the best detail
possible. More missions will become available once they are completed! However, you can dish it
out in a skirmish or multiplayer game to your hearts content, as this Mod does work in both modes!

This Mod also explores the "special" units and features that the first Command & Conquer shown
in the cinematics, but not in detail in-game. This includes the evolution of the subfactions
spawned from GDI and Nod with experimental units and weapons that were being developed after the
great battle where Kane was presumed dead.




SEE BELOW FOR THE LATEST FEATURES AND UPDATES:



LATEST SCREENSHOTS:


Command & Conquer Tiberian Dawn Redux Screenshots Vulcan Defense Turret In Action Microwave Tank In Action Command & Conquer Tiberian Dawn Redux Screenshots! Command & Conquer Tiberian Dawn Redux Screenshots! EVA INTEL WARNING: Vein Hole Monster Detected! Command & Conquer Tiberian Dawn Redux Screenshots! Water Bump Mapping Command & Conquer Tiberian Dawn Redux Screenshots! Command & Conquer Tiberian Dawn Redux Screenshots! Command & Conquer Tiberian Dawn Redux Screenshots! Command & Conquer Tiberian Dawn Redux Screenshots!





VERSION 1.3 UPDATES:

  • This Mod uses never before seen visual effects with Pixel Shader 2.0
    which includes Bloom Effects and detailed shadows, along with dynamic
    fog and sunlight effects.

  • New terrain textures along with new high quality shrubbery, waterfalls, and various other
    nature props create beautiful realistic natural scenes in the in-game maps.

  • New environmental hazards which include terrain obscuring fog, volcanoes with lava
    that can destroy your forces if they get too close, and deadly Tiberian
    based monsters such as Visceroids and Tiberium Ground Vein Monsters which can attack
    your forces randomly.

  • Most of the maps, models, model skins, and particle effects have been totally
    replaced or improved with stunning new details not seen in most C&C Generals Mods.
    This includes fully 3D animating wheels and treads on vehicle models, enhanced shadowing,
    enhanced sun/moon lighting effects, reflective water, dynamic fog and weather
    effects, new terrain, bump mapped textures, and much much more!

  • Audio details have been improved with new sounds and effects.

  • The in-game user interface has been updated with new textures and also
    includes new text fonts, team/player color selections, and mouse cursors.

  • Over 40 all new Skirmish/Multiplayer maps made by both our development team
    and by various members of the C&C Community! This brings the grand total to
    consist of over 120 Skirmish/Multiplayer maps!

  • The Basic Power Plant can now be directly upgraded to an Advanced Power Plant.

  • The Skirmish AI has been given a huge overhaul for all the playable sides with
    more dynamic tactics and responses which include ambushing and retreating.

  • In order to resolve AI issues with the Conyard built Tiberium Refinery that disabled the
    Harvesters ability to automatically collect Tiberium and return it to the Refinery,
    the Harvesters will no longer be automatically spawned to harvest Tiberium. There is now
    a button available at the Refinery that you can click on to spawn the Harvester.
    NOTE: If you forget to deploy the harvester you may receive an EVA notification about it.
    Strangely enough, if you build a Tiberium Refinery using the MCV as a Dozer, the bug does
    not occur.

  • The Nod Black Hand has a new vehicle known simply as the "Microwave Tank".
    This experimental vehicle shoots a powerful microwave beam that cooks infantry and it can
    also disable vehicles and buildings while doing a small amount of damage to them.

  • GDI's Task Force Talon Special Forces Unit has a new base defense, the "Vulcan Turret".
    This is a Beta to the Component Tower Vulcan Cannon Turret well known in Tiberian Sun.
    It is useful for taking out infantry, light vehicles, and even aircraft.

  • Several other small graphical, coding, and scripting bugs from version 1.2 have been fixed,
    while several Skirmish/Multiplayer maps and the 18 Singleplayer missions have also been improved.





ADDITIONAL TIPS AND FEATURES:



IMPROVED SKIRMISH AI DETAILS:

EASY AI: Builds only a few defenses, builds small strike forces and rushes bases
often with inadequate forces.

MEDIUM AI: Concentrates on heavy defenses and heavy weapon strikes while devising
several small ambush and harassment teams in a more coordinated manner.

HARD AI: Starts out as mostly a turtler and builds a considerable amount of defenses
around its base and around important areas of the map while assembling small strike
teams to guard these areas, It also likes to utilize Air Power and Superweapons frequently
(when available), and prefers to build up a large strike force that is designed to overrun
an enemy base easily.


SETTING UP & FINDING HAMACHI ONLINE NETWORK ROOMS FOR THE MOD:

1.) Download Hamachi on any site available (use Google for best results)
2.) Install and follow the configuration instructions with the program.
3.) Then once you see how Hamachi functions create or join a public Mod
network under this ID series:

ROOM: CCTDRDXROOM001
PSWD: CCTDRDXROOM001

and so on...

There is a limit of how many users are allowed into a Hamachi room so you will likely have to make multiple rooms if they are not already created. You can of course make your own designated rooms but you will have to tell other users how to access it. But if you want a public room it is best to stick with the following network ID configuration described above for easy access.

However, you can still use Generals Online as the Beta Testing team has been quite successful playing the Mod through there as well.


Feel free to check out our FORUMS and MODDB PROFILE for the latest information!

Mod of the Year Awards If you enjoyed this Mod or simply love what you see, please feel free to vote for us in the 2009 ModDB Mod Of The Year Awards!



A NOTE FROM SGTMYERS88: This past year has indeed been quite an amazing one! I have personally learned a lot with using the tools at my disposal and seeing how far I can push an old game engine while also recreating such a great game that is much older! Thank you everyone in the C&C Community for your continued support of this project! This is your reward and my Christmas Gift to all of you!

MERRY CHRISTMAS!


IN THE NAME OF KANE! C&C TIBERIAN DAWN REDUX HAS RISEN AGAIN!
sgtmyers88 on Thursday 24 December 2009 - 12:56:01
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C&C Tiberian Dawn Redux Mod Version 1.3: The final countdown begins!
***ATTENTION COMMANDERS AND GENERALS***



A man known in the C&C community as sgtmyers88 has brought to our attention an important battlefield report with some fascinating battlefield intelligence in the C&C Generals Zero Hour Modding arena! His Intel is in regards to the new version of Tiberian Dawn Redux set to release this Christmas!


EVA DATABASE REPORT:
(EDITED BY SGTMYERS88)



To launch the final countdown for the release of Tiberian Dawn Redux Version 1.3, the Tiberian Dawn Redux Development Team showcases more graphics and gameplay features while debunking your questions and concerns.

We again start off with showing a video that features more of the never before seen graphics and gameplay features. We also have added a signature C&C music title which is actually an all new remix version of Frank Klepacki's famous "Act On Instinct". The new remix version of Act On Instinct featured in this video was composed by Trevor Morris and the song itself is featured in EA's Command & Conquer 3 Kane's Wrath. For a great C&C Game Mod such as this, what song could be more appropriate than that?




We also show off more amazing in-game screenshots taken straight from the Beta Testers that show more of the new graphical enhancements which include improvements to water and lighting effects and the new environmental effects such as fog and volcanoes! Many of our maps and models have also been given another huge overhaul to help bring the player closer to the original C&C feeling. This includes more appearances from Visceroids which indeed attack players forces randomly and there is also the rare and infamous "Blue Tiberium" which is known better in "Tiberian Sun" for exploding violently when hit by explosives and flames.

Also included is some specially themed Tech Buildings such as the Tech War Factory and Tech Repair Bay while many of the ones you already know from Zero Hour have been replaced with structures that fit the "Tiberian Dawn" theme with the return of the classic Hospital, Technology Center, and the Bio Research Lab to name a few. Of course, the Tech Oil Derrick and Tech Oil Refinery remain the same since the effects of Tiberium have not yet hampered the oil production industry due to the fact that most countries have not yet converted to non petroleum based energy sources.


New Environmental Effects: Volcano and Lava Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots New Water Transparancy/Reflection Optimization Waterfall & Reflection Lighting Effects Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots


Of course, we are continuing to modify, debug, and update as much content as we see fit to help bring you a high quality and professionally made Mod to the popular Zero Hour game! This video is only showing a fraction of what you can expect to experience in the near future with the latest version of this Mod. Much of the shown features have already been further improved and gameplay has been further stabilized to create a fun and well balanced Mod while delivering a huge amount of eye candy into a 6 year old game. We believe in the philosophy of "for the fans, by the fans" and we listen carefully to all your comments and concerns about this Mod. We are doing our best to make the adjustments needed and creating a system that will help make this Mod an enjoyable and long lived playing experience for the fans of Command & Conquer!


We are still accepting submissions for fan made maps to be featured in the newest version of the Mod as many of you have already responded. We give great thanks to all of you who have authorized your content to be added to this Mod. If you have not submitted anything and would like to do so, please check HERE for more information. We would love to see what you have for us!


SGTMYERS88 MAKES AN IMPORTANT RECAP TO ANSWERING "FREQUENTLY ASKED QUESTIONS":


Q1. Will this Mod recreate the original story campaigns?

A1. Yes to an extent, we currently have eight GDI missions and eight Nod Missions completed from the original game which have been designed and scripted in incredible detail. We also have one GDI and one Nod mission which are totally new, but they are based on popular missions featured in the Covert Operations Expansion and from the extra missions featured in console versions of the original Command & Conquer. We are continuing to do our best to work on completing the rest of the missions for future versions of the Mod.

Q2. Will this Mod finally include a Launcher?

A2. Yes it will indeed. I have assembled a simple launcher system that will let you choose between playing Zero Hour and Tiberian Dawn Redux and it even includes an option for starting the WorldBuilder map editing tool for both Zero Hour and the Mod! So feel free to make as many Tiberian Dawn Redux maps as you like while working on the ones from Zero Hour too! Or perhaps you have a desire to be converting maps between the two? Why yes you can!

Q3. Will my computer be able to handle the new graphics?

A3. While the graphics is indeed a nice new feature that we have added to Zero Hour and to the Mod, the most important thing we focused on was the gameplay. That was the purpose of Mod version 1.0 thru 1.2. The idea was that we wanted to assemble and lay out the overall playstyle of the original C&C which included an improved version of the Classic Conyard System first seen in the C&C All Stars Mod for Zero Hour. At a later date, we finally made the effort to make the graphics better while fixing many things from previous versions including several bugs and balance issues found in the Mod's gameplay. This is what version 1.3 will bring to the table this year.

For this new version, you may indeed need to have a PC that is less than 5 years old to get the best and smoothest visual gaming experience from this Mod and a multicore processor with a dedicated graphics card is a must. You could easily say that this Mod is closer to the C&C3 level of system requirements than you would for Zero Hour. After testing the LOD Settings on Zero Hour and C&C3, I do think that it is a good way to grade these new Mod graphics for determining how well you will be able to run the Mod. Do not fret, You will have an option in our new launcher that will disable these effects to bring the Mod to a level closer to Zero Hour settings so those of you with older systems will still be able to play this Mod efficiently with decent graphics from the new terrain, models and textures. We want to make sure everyone can have a fair chance at experiencing this Mod and that nobody gets left in the dust or in the dark because their PC is not powerful enough.



We hope you have analyzed this information carefully Commanders and Generals as this information may prove useful in your future battles and conquests!

FORUMS ARE HERE

CHECK OUT OUR MODDB PROFILE HERE

-sgtmyers88 & the C&C Tiberian Dawn Redux Development Team


***EVA CONSOLE TERMINATED***

sgtmyers88 on Saturday 07 November 2009 - 21:59:01
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C&C Tiberian Dawn Redux Mod Version 1.3 will release this Christmas!
Greetings from the C&C Tiberian Dawn Redux Development Team! We return with another update and an announcement that Command & Conquer Tiberian Dawn Redux will make a release of the highly anticipated Version 1.3 this Christmas!



Check out our Official Mod Teaser Trailer for 2009 as you will be totally amazed!



Command & Conquer Tiberian Dawn Redux Mod for C&C Generals: Zero Hour Videos & Audio - Mod DB



Our Beta Testing Team has been studying the Mod and playing through the 18 singleplayer missions that are currently completed. They also have been doing a lot of skirmish and multiplayer testing. The results are that we have achieved many important fixes in regards to stability and balancing in the past couple of weeks alone! Myself and the others feel confident with the progress we have made in this past year to go ahead and move forward with releasing this new version to the public on Christmas Day with the new graphics and fixes. I know many of you have been waiting and watching in great anticipation and your wait will soon be over!


Below, is some of the many Screenshots taken from the Beta Testers. As you may see, this Mod recreates the look and feel of the original Command & Conquer in stunning detail while marrying it to the C&C Generals Zero Hour SAGE Engine which also has been given a huge renovation and update in its graphics that is unrivaled by most other Generals Mods currently released to the public, and from the many statements that we received, it even rivals some of the commercial standalone games.


Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots Command & Conquer Tiberian Dawn Redux Screenshots



CONTENT COMING SOON FOR VERSION 1.3:

This Mod uses never before seen visual effects with Pixel Shader 2.0
which includes Bloom Effects and detailed shadows, along with dynamic
fog and sunlight effects.

New terrain textures along with new high quality shrubbery, waterfalls, and various other
nature props create beautiful realistic natural scenes in the in-game maps.

Several graphical, coding, and scripting bugs have been fixed and improved.

Most of the maps, models, model skins, and particle effects have been totally
replaced or improved with stunning new details not seen in most C&C Generals Mods.
This includes fully 3D animating wheels and treads on models, enhanced shadowing,
enhanced sun/moon lighting effects, reflective water, dynamic fog and weather
effects, new terrain, and much much more!

Audio details have been improved with new sounds and effects.

Improvements and fixes have been made to the single player missions
and with several of the skirmish maps that previously had various bugs.

The in-game user interface has been updated with new textures and also
includes new text fonts, team/player color selections, and mouse cursors.


I strongly recommend you to check out and register at our MODDB PROFILE and FORUMS today! Join the discussion and talk with the Mod Developers!


IMPORTANT INFORMATION FOR THE FANS AND DEVELOPERS:

We are starting a new program that will last until Mid December where WE WANT YOU to take part in the Mod. If you are a Generals or Zero Hour Mapper and have a Map that you would like added to the Mod for all to enjoy or to simply see converted into the new graphics, please contact us and send it in! We would love to give your map new life in this Mod! We just require that it is in good working order and has plenty of build space and lacks any complicated scripting. We will of course, add you to the Mod Credits as a Mapper.



Have a great day as we hope to hear from you soon!

2009 sgtmyers88 and the C&C Tiberian Dawn Redux Development Team


SIMILAR NEWS CAN BE FOUND AT THE OFFICIAL C&C WEBSITE!
sgtmyers88 on Friday 02 October 2009 - 17:19:21
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